Nelzie
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Sekrit Cylon Leader
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« on: May 20, 2009, 11:18:03 AM » |
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The heroes saved the world from being plunged into an anarchistic state ruled over by iron fisted despots who unknowingly owed their positions to the Dark Gods.
A miracle was performed and then repeated over a week's time as the party Cleric had gained the power to resurrect the dead, which was unknown in the world for many hundreds of years.
The heroes faced the Council of the High Elves and instead of attacking and slaughtering them all, they were able to convince them of the madness they embarked upon and how that madness had corrupted their forms. Relenting, the High Council gave up their power and pitched themselves into the darkness behind their thrones, dashing their bodies across the jagged rocks deep within the far northern mountains of their home. In doing so, they council unwittingly released a blight that would become known as trolls upon the world from the smashed fleshy bits that remained of their forms.
The Heroes retired and went their separate ways;
The Swashbuckler returned to his family's lands with his wife and restored the lands from the war and battles that had raged across it, began to raise a family and also trained the next generation of Drac Knights. In the final battle, he walked the Lands of Dreams and the Dead and learned a great many things, only one of which he was able to remember when pulled back by the Miracle of the Cleric.
The Cleric settled in the capital of the Barony and married a wealthy merchant and began her own family and to lead the flock of Barony's church. Where she regularly had to decline the invitations, bordering on crazed pleadings, of the High Expositor of the Church of the Pantheon to move to the capital of their religion. Her choice to remain in New Black Rock brought forth tremendous prosperity as pilgrims from across the Kingdoms of Man came forth to witness her connection to the gods and receive the miracles she could provide.
The Sun Elf Wizard returned to her tower and made many trips to the tower of the undying wizard and worked with him for many more seasons. She kept in contact with her friends, the Heroes of Dracspyre, in part due to some research she was commissioned to do for the Swashbuckler and The Cleric.
The High Elf was finally returned home and took her place as the head of the new High Council, when her father abdicated his power, after her friends convinced him of his folly. She restored the clouded minds of the High Elves and they returned to the duty bestowed upon them by the gods, which is to record the events of the world as shown in the magical tapestries. Curiously, she remained in her position for a remarkably brief period (a mere handful of years, instead of the centuries as was common) and disappeared from the home of the High Elves and was never again seen upon the tapestries.
The Sun Elf Druid, returned to the nearly abandoned and destroyed home of his youth, the Village of Carsage. He helped the few remaining farmers rebuild their fields and helped them bridge the gap between themselves and the stone giants who had lived a secluded life in the mountains above the village. With his assistance, the stone giants and the remaining villagers prospered and then one day, he was simply gone. A few villagers claim they saw a tall elven maiden arrive in the village and travel to the Druid's home at dusk and that was the last anyone saw of either of them.
The Snow Elf Arcane Blade, in the final battle against the Great Elemental Wyrm of Fire, the Snow Elf lead the initial assault, blasting the Wyrm with spells of snow and ice. In the end, the Great Wyrm struck the Snow Elf and her Drake mount causing them to crash into the ruins of the King's Summer Palace. Without her assault, the day would have never been won. Unfortunately, she could never be given the proper burial that she was due, as neither her body, nor that of her Drake was ever found. As the years stretched on, rumors persisted about a Snow Elf atop a White Drake swooping in and defending lone travelers in the icy Northern Mountains between the lands of the Snow Elves and the land of the High Elves.
The Sun Elf Ranger (NPC), Louis, the old grizzled veteran settled in at Dracspyre, continuing to serve his liege, Baron Carsage, he protected the lands surrounding Dracspyre, raised Drakes and trained many pairs of Drac Knights and their mounts. He married a villager and raised a small family. All while acting as surrogate father to the children of his good friend and companion Captain Ayla and Roy.
Human Fighter (NPC), Captain Ayla remained at Dracspyre, working with her friend Louis, she helped train many Drac Knights for the reborn order. She raised her twins with the help of her friend, but otherwise remained alone. Her heart had been given away and a part of her felt that the journey she and Roy began was far from over.
The Mountain Dwarves, having discovered that the truth behind what had caused them to shut themselves off from the world was built upon a lie created by the Dark Gods, they once more opened the doors to their mountain homes and began to trade with the Kingdoms of Man. Their steamships of the air traveled across the lands, bringing many marvels of Mountain Dwarven Design.
The Marsh Elves, born from the ideals of the Heroes of Dracspyre, the beings that were once composed of marsh mud and plant material, continued to evolve and prosper as the second Race of Man that was born from something other than humans. The Marsh Spirit took its place amongst the Gods of the Pantheon.
The Kobolds of Dracspyre, the pack of the Dogmen of Dracspyre, as they are also known, continued to prosper within the village proper. They joined as full members of the community over time, taking up duties outside of the Drake caves under the tower. Out of their numbers rose a family of merchants, a handful of Drac Knights, several Rangers/Scouts and a number of other prominent positions within the community.
The Cadre of Halflings, the adventurers from the Rovani Confederation returned home, upon their Drakes and trained many Rovani Horsemen in the care and cooperation with a Drake needed to become a Drac Knight. They had many more adventures across the land and their legend grew to be equals of the Heroes of Dracspyre.
The Mad, The Vain and The Stoic smiths continued their work producing the weapons of the Drac Knights until their bodies gave out and they retired. It was said that over their lives they produced tens of thousands of the magical weapons, enough to serve the reborn order for more a century.
The Marsh Bears, not long after the disappearance of the High Elf and the Sun Elf Druid, a number of bears within the marshes at the edge of the Carsage Barony began to show incredible signs of intelligence. These same bears were also able to speak the Hakurian Trade Tongue. The bears spoke of an elf with antlers and his companion having visited them to pay an old debt. In time, virtually all of the bears within the marsh were uplifted and they joined the community of Marsh Elves.
Sir Pedel and Emily, both lived a long, healthy and fruitful life filled with the laughs and joy of many children. Eventually Sir Pedel took the place of First Knight of the Barony, far than exceeding the expectations of his father and the positions his brothers ever attained.
The Brothers Radiche, after the war the brothers continued on with working for the Heroes of Dracspyre until most of the celebrations tapered off. With the bounty they acquired through their service to the Heroes of Dracspyre, the Baron and ultimately the new King, they retired from the mercenary life and returned to farming radishes and other vegetables.
...the one thing that The Swashbuckler chose to remember
The Fate of Roy, when struck down by the blast of shadow from the Shadow Dragon, Roy's soul was torn from his body, which was then inhabited by a thing of darkness. His soul was shunted into the Elemental Plane of Shadow to take the place of the Darkness that briefly animated his corpse. He awakened in this new land as a shadow of his former self, he was dressed and equipped as he was in life, but devoid of the color of life, as all shadowy beings are. His arrival in the Elemental PLane proved to be fortuitous to a small contingent of Merchants, a group of descendants of original Prime Material beings who were captured and pulled into the Plane of Shadow centuries in the past, who were being besieged by monstrous creatures of shadow.
With nary a thought, Roy drew forth an arrow and set his destiny within the Plane of Shadow...
What the Swashbuckler was told is that Roy still lives and he is still a hero, trapped in the Elemental Plane of Shadow. Having a strong loyalty to their friends and companions, the Swashbuckler and the Cleric set themselves to the task of finding a way into the Elemental Plane of Shadow to find their friend and attempt to bring him back home.
The Sun Elf Archer, Roy Knot's body fell to the dark powers of the Shadow Dragon, only his spirit didn't die. He found himself in the Elemental Plane of Shadow, trapped with many other poor souls, like himself and the descendants of those who had been pulled into that plane centuries in the past, when the Elemental Lords could easily traverse the barriers between the planes. In short time, he took up a bow once again and helped form a strong force of good in the Lands of Shadow and freed a good many trapped souls and Son of Men (Humans, Elves, Dwarves, Halflings) from the tyrannical slavery of the Elemental Shadow Lords. When he could find time... he sought a way home.
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